Halo Wars 2/Galerie
Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.
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			Jaquette visible sur le site de Creative Assembly.
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			Ancien logo.
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			Keyart leaké.
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			Image du trailer leakée sur NeoGAF.
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			Pins distribués aux joueurs de l'E3 2016.
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			Concepts.
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			Illustration pour la Blitz Beta.
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			Artwork pour le trailer E3 2016.
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			Artwork pour le trailer Atriox.
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			Artwork pour le DLC L'éveil du cauchemar.
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			Concept du Wolverine par Janet Ung.
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			Divers modèles d'unités.
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			Succès Alpha et Oméga.
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			Succès Envoyez les experts.
 
- Première bêta
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			Screenshots leakés.
 
- Screenshots officiels
 
- Screenshots Gamescom 2016
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			Campagne.
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			Multijoueur.
 
- Deuxième bêta
 
- Illustrations promotionnelles
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			Grzegorz Domaradzki (Gabz).
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			Craig Drake.
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			Kevin Tong.
 
- Présentation de la PAX East 2017
 
- Akash Dholakia
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			Bouclier paria.
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			Rochers.
 
- Olivia Butler-Stroud
 
- Jan Urschel
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			Concept art du Scorpion.
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			Concept art du Cyclope.
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			Concept arts d’environnements.
 
- Jeremy Cook
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			Details.
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			Patch.
 
- Yap Kun Rong
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			Cartes de la campagne.
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			Structures forerunners.
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			Henry Lamb Research Outpost.
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			Antenne paria.
 
- Ben Nicholas
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			Capture Point.
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			Concept.
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			Light Bridge Emitter closed.
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			Light Bridge Emitter open.
 
- David Bolton
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			Réacteur forerunner.
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			Téléporteur forerunner.
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			Garnison forerunner.
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			Façades forerunners.
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			Eagle hero piece.
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			Idées de structures parias.
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			Design 70-30 principle.
 
- Ignacio Bazan Lazcano
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			Co-op.
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			Tourelle Spiker.
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			Kodiaks d'avant-garde.
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			Marines blindés.
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			Marines extracteurs.
 
- Theo Stylianides
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			Hunter Goliath.
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			Hunter Captain.
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			Grunt Swarm.
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			Hero Grunt.
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			Lich.
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			APC Wraith.
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			Grunt Methane Wagon.
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			APC Spirit (APC Wraith early design).
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			Banished console.
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			Banished grav lift.
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			Kinsano's Cyclops.
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			Flame Spartan.
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			Spartan Sniper.
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			Gauss Spartan.
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			Cryo Spartan.
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			Spartan armor/shield.
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			Jerome Mantis.
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			Vulture nuke.
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			Bunker Drop.
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			Forerunner locks.
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			Forerunner transit highway.
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			Forerunner structures.
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			Forerunner garrison lift.
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			Environments.
 
- Paul Gerrard
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			Brute Warrior.
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			Brute hand gun.
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			Brute rifle.
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			Colony
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			Kodiak.
 
- Luke Kopycinski
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			Sergeant Johnson.
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			Goliath.
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			Jerome-092.
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			Suicide Grunts.
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			Scarab Assault.
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			Spartan Douglas-042.
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			Assault Elites.
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			Brute Warlord.
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			Chopper.
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			Terror Chopper.
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			Boundless Fury.
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			Combat Salvage.
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			Holo-Decoy.
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			Veteran Sniper.
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			Aggressor Sentinel.
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			Protector Sentinel.
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			Arbiter.
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			Command Mantis.
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			Mastodon.
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			Omega Team.
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			Enduring Salvo.
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			Victory Turret.
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			Spartan Morale.
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			Enforcers.
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			Phantom.
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			Stasis.
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			Conduit of Rage.
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			Plasma Bolt.
 
- Pete Norris
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			Initial thumbnail silhouettes.
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			Greybox blockout.
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			Greybox with paintover.
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			Low poly in-game model with normal maps.
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			Game engine test render.
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			Scale blocking and wheel arrangement developement.
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			Front-end in-engine render.
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			Render.
 
- David Munoz Velazquez
 
- Kai Du
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			Lich.
 
- Gerard Muntés
 
- Francisco Alcalde
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			Forerunner building (Nexus).
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			Forerunner design.
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			Rift.
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			Mission 11 - Retriever Array.
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			Mission 11 - Forerunner Structure.
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			Mission 12 - Forerunner Structure.
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			Mission 11/12 - Forerunner Shield generator and Structure.
 
- Nuare Studio
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			Pilots crew team.
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			Medics.
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			Bridge crew and Isabel.
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			Banished Brute.
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			Let 'Volir and the Executioner.
 
- Brad Wright
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			Campaign loading screens sketches.
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			Blitz artwork.
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			Firefight artwork.
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			Early pre-prod sketches.
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			Forerunner terminal platform and Anders.
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			Forerunner Control Room.
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			Explorations for the "Amber" levels and some early Forerunner infrastructures.
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			Early Banished Base stuff concept.
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			Banished stuff concept.
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			Écran de chargement de la mission 2.
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			DLC environment explorations sketches.
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			Awakening the Nightmare sketches and concepts.
 
- Darek Zbrocki
 
- Wardenlight Studio
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			Artwork de la cinématique de fin du niveau Jeu d'enfant.
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			Artworks d'une scène coupée.