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{{quote|texte=The HUD for Halo 4 was a massive challenge. I partnered with a software engineer early in the project's development to pioneer a method to render the HUD using almost no bitmap data whatsoever. The entire HUD had to be made with strippable tris. I used vertex alpha and vertex RGB for color and transparency. The only bitmaps used throughout the HUD in the entire game are the normals on the helmet interior vignette. I did every full-screen HUD for every gun in the game like this. All HUDs had to be loaded at run-time and 512K was our memory budget.|auteur=[https://www.artstation.com/artwork/Xn4rxD ArtStation -  Eric Will]}}  | {{quote|texte=The HUD for Halo 4 was a massive challenge. I partnered with a software engineer early in the project's development to pioneer a method to render the HUD using almost no bitmap data whatsoever. The entire HUD had to be made with strippable tris. I used vertex alpha and vertex RGB for color and transparency. The only bitmaps used throughout the HUD in the entire game are the normals on the helmet interior vignette. I did every full-screen HUD for every gun in the game like this. All HUDs had to be loaded at run-time and 512K was our memory budget.|auteur=[https://www.artstation.com/artwork/Xn4rxD ArtStation -  Eric Will]}}  | ||
{{Fichier  | {{Fichier  | ||
|Source=http://blogs.halowaypoint.com/Headlines/post/2013/04/01/Inside-343-Eric-Will.aspx  | |Source=[http://web.archive.org/web/20130423234615/http://blogs.halowaypoint.com/Headlines/post/2013/04/01/Inside-343-Eric-Will.aspx Halo Waypoint - Inside 343: Eric Will] (archive)  | ||
|Média=H4  | |Média=H4  | ||
|Créateur=[[Eric Will]]  | |Créateur=[[Eric Will]]  | ||
Dernière version du 13 juillet 2021 à 19:56
Description[modifier | modifier le wikicode]
| « | The HUD for Halo 4 was a massive challenge. I partnered with a software engineer early in the project's development to pioneer a method to render the HUD using almost no bitmap data whatsoever. The entire HUD had to be made with strippable tris. I used vertex alpha and vertex RGB for color and transparency. The only bitmaps used throughout the HUD in the entire game are the normals on the helmet interior vignette. I did every full-screen HUD for every gun in the game like this. All HUDs had to be loaded at run-time and 512K was our memory budget.  | 
» | 
| Source du fichier : | 
 Halo Waypoint - Inside 343: Eric Will (archive)  | 
| Média : | Halo 4 | 
| Créateur : | Eric Will | 
Conditions d'utilisation[modifier | modifier le wikicode]
| Ce fichier représente un matériau placé sous copyright par Microsoft Corporation, ou à défaut son ou ses créateur(s). Il est utilisé sur ce Wiki dans le cadre du Fair use, dans un but encyclopédique non commercial. | 
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| Date et heure | Vignette | Dimensions | Utilisateur | Commentaire | |
|---|---|---|---|---|---|
| actuel | 2 avril 2013 à 18:47 | 1 280 × 720 (357 kio) | Lunaramethyst (discussion | contributions) | http://blogs.halowaypoint.com/Headlines/post/2013/04/01/Inside-343-Eric-Will.aspx | 
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