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	<title>Chronique:Matt&#039;s Halo Updates du 29/06 - Historique des versions</title>
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	<updated>2026-05-27T00:36:37Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
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		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_29/06&amp;diff=215559&amp;oldid=prev</id>
		<title>Lunaramethyst : Lunaramethyst a déplacé la page Matt&#039;s Halo Updates du 29/06 vers Chronique:Matt&#039;s Halo Updates du 29/06 : Remplacement de texte — « Matt&#039;s Halo Updates du » par « Chronique:Matt&#039;s Halo Updates du »</title>
		<link rel="alternate" type="text/html" href="https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_29/06&amp;diff=215559&amp;oldid=prev"/>
		<updated>2017-06-08T12:00:50Z</updated>

		<summary type="html">&lt;p&gt;Lunaramethyst a déplacé la page &lt;a href=&quot;/Matt%27s_Halo_Updates_du_29/06&quot; class=&quot;mw-redirect&quot; title=&quot;Matt&amp;#039;s Halo Updates du 29/06&quot;&gt;Matt&amp;#039;s Halo Updates du 29/06&lt;/a&gt; vers &lt;a href=&quot;/Chronique:Matt%27s_Halo_Updates_du_29/06&quot; title=&quot;Chronique:Matt&amp;#039;s Halo Updates du 29/06&quot;&gt;Chronique:Matt&amp;#039;s Halo Updates du 29/06&lt;/a&gt; : Remplacement de texte — « Matt&amp;#039;s Halo Updates du » par « Chronique:Matt&amp;#039;s Halo Updates du »&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 8 juin 2017 à 12:00&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;fr&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Aucune différence)&lt;/div&gt;
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		<author><name>Lunaramethyst</name></author>
	</entry>
	<entry>
		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_29/06&amp;diff=111658&amp;oldid=prev</id>
		<title>Lematth88 : Page créée avec « Posté sur Halo.Bungie.org.  ==Original==  *We&#039;ve got the first in-engine cutscene up and running, which showcases our facial emotion system quite nicely. Faces in Halo lo... »</title>
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		<updated>2014-12-15T17:23:11Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « Posté sur Halo.Bungie.org.  ==Original==  *We&amp;#039;ve got the first in-engine cutscene up and running, which showcases our facial emotion system quite nicely. Faces in Halo lo... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Posté sur Halo.Bungie.org.&lt;br /&gt;
&lt;br /&gt;
==Original==&lt;br /&gt;
&lt;br /&gt;
*We&amp;#039;ve got the first in-engine cutscene up and running, which showcases our facial emotion system quite nicely. Faces in Halo look and move much better than they ever did before.&lt;br /&gt;
*Marty has recorded and mixed some new music, and his trip to Chicago yielded about 3500 new lines of combat dialog.&lt;br /&gt;
*Chucky now wishes to be known as &amp;quot;The Bear.&amp;quot; Asking why would only waste valuable coding time, so I&amp;#039;ll just run with it for now. The Bear did some extensive reworking of the aim-assist code so that it works much better when your weapon is zoomed in. He&amp;#039;s also working with Paul Bertone on a level I&amp;#039;m not allowed to discuss. In fact there are a slew of cool things the programmers have done in the last week, but almost all of them are still secret.&lt;br /&gt;
*Hardy is working on a large outdoor multiplayer map currently called Sidewinder. It&amp;#039;s a snow level. Snowy patches will affect vehicle physics in Halo, and I suspect Hardy will use that to especially devious effect.&lt;br /&gt;
*Chris Hughes did some nice modifications to Cortana, as well as a bunch of other stuff I can&amp;#039;t tell you about. Let&amp;#039;s just say it involves two of the major characters in Halo&amp;#039;s story. He showed me a sheet of paper covered with the equations that explain how Bernie&amp;#039;s shaders work. &amp;quot;The scary thing,&amp;quot; he said, &amp;quot;is that I almost understand it.&amp;quot;&lt;br /&gt;
*The skull is now beautifully textured and looks about as good as a mistreated skull possibly can.&lt;br /&gt;
*Much work has been done on things that, as Rob put it, you shouldn&amp;#039;t notice at all: LODs for hand grenades, the needler, a collision volume for the shotgun. That sort of thing.&lt;br /&gt;
*If you&amp;#039;ve seen Saving Private Ryan and remember the way exploding shells would blast huge clouds of sand into the sky, Shiek has ensured you&amp;#039;ll experience a pleasant sense of d*jˆ vu when playing Halo.&lt;br /&gt;
*The Shadow is back in the game.&lt;br /&gt;
&lt;br /&gt;
{{Matt&amp;#039;s Halo Updates}}&lt;/div&gt;</summary>
		<author><name>Lematth88</name></author>
	</entry>
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