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	<title>Chronique:Matt&#039;s Halo Updates du 13/04 - Historique des versions</title>
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	<updated>2026-05-27T03:20:10Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
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		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_13/04&amp;diff=215491&amp;oldid=prev</id>
		<title>Lunaramethyst : Lunaramethyst a déplacé la page Matt&#039;s Halo Updates du 13/04 vers Chronique:Matt&#039;s Halo Updates du 13/04 : Remplacement de texte — « Matt&#039;s Halo Updates du » par « Chronique:Matt&#039;s Halo Updates du »</title>
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		<updated>2017-06-08T12:00:46Z</updated>

		<summary type="html">&lt;p&gt;Lunaramethyst a déplacé la page &lt;a href=&quot;/Matt%27s_Halo_Updates_du_13/04&quot; class=&quot;mw-redirect&quot; title=&quot;Matt&amp;#039;s Halo Updates du 13/04&quot;&gt;Matt&amp;#039;s Halo Updates du 13/04&lt;/a&gt; vers &lt;a href=&quot;/Chronique:Matt%27s_Halo_Updates_du_13/04&quot; title=&quot;Chronique:Matt&amp;#039;s Halo Updates du 13/04&quot;&gt;Chronique:Matt&amp;#039;s Halo Updates du 13/04&lt;/a&gt; : Remplacement de texte — « Matt&amp;#039;s Halo Updates du » par « Chronique:Matt&amp;#039;s Halo Updates du »&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 8 juin 2017 à 12:00&lt;/td&gt;
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		<author><name>Lunaramethyst</name></author>
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	<entry>
		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_13/04&amp;diff=111571&amp;oldid=prev</id>
		<title>Lematth88 : Page créée avec « Posté sur Rampancy.net  ==Original==  The Halo Update rolls on for another lucky week.  *Apart from mapping and shaders, most of the Pillar of Autumn&#039;s interior is finish... »</title>
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		<updated>2014-12-14T12:58:49Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « Posté sur Rampancy.net  ==Original==  The Halo Update rolls on for another lucky week.  *Apart from mapping and shaders, most of the Pillar of Autumn&amp;#039;s interior is finish... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Posté sur Rampancy.net&lt;br /&gt;
&lt;br /&gt;
==Original==&lt;br /&gt;
&lt;br /&gt;
The Halo Update rolls on for another lucky week.&lt;br /&gt;
&lt;br /&gt;
*Apart from mapping and shaders, most of the Pillar of Autumn&amp;#039;s interior is finished - everything but airlocks and doors.&lt;br /&gt;
*We got the escape pod to fly this week, though it&amp;#039;ll probably only be used in cinematics. John calls it the Bumblebee and that&amp;#039;s an apt name, given its bulbous nature.&lt;br /&gt;
*Screen flashes (when the grenades explode) work now.&lt;br /&gt;
*The amount of dialog the various characters have at their disposal grows daily.&lt;br /&gt;
*Chucky continues pounding away at the pathfinding code.&lt;br /&gt;
*Mat fixed 90% of the bugs in the editor&amp;#039;s cinematic-recording mode, plus all the bugs in the code written by Jason and Matt. Where would we be without him?&lt;br /&gt;
*The Mighty Chris Butcher retains his AI SackMaster crown for another week. There&amp;#039;s a race you haven&amp;#039;t seen yet who carry a rechargeable shield, and what they&amp;#039;ll do when they see you is deploy in packs with their shields activated, and as you deplete their shields they&amp;#039;ll retreat behind something and wait for them to recharge again. The net effect is a force of enemies who are tough to dispatch because the weak ones are constantly dropping back to recharge, then running back to relieve their weakened fellows.&lt;br /&gt;
*Multiplayer is getting better; post-game scoring is in this week, and various tweaks and adjustments make it more fun to play. One of our many rough multiplayer maps is currently titled &amp;quot;Beaver Creek&amp;quot; - not that you should read too much into that.&lt;br /&gt;
*Teleporters work, though they&amp;#039;re not placed on any maps yet.&lt;br /&gt;
*You can actually grenade hop in Halo, though I don&amp;#039;t think you&amp;#039;ll ever need to and I doubt you&amp;#039;ll ever want to.&lt;br /&gt;
*We have dropships docked in a much larger Covenant ship now. Very impressive.&lt;br /&gt;
*And speaking of big ships, the full-scale Pillar of Autumn exterior model is a full freakin&amp;#039; kilometer long.&lt;br /&gt;
&lt;br /&gt;
{{Matt&amp;#039;s Halo Updates}}&lt;/div&gt;</summary>
		<author><name>Lematth88</name></author>
	</entry>
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