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	<title>Chronique:Matt&#039;s Halo Updates du 11/08 - Historique des versions</title>
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	<updated>2026-05-28T00:16:07Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
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		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_11/08&amp;diff=215103&amp;oldid=prev</id>
		<title>Lunaramethyst : Lunaramethyst a déplacé la page Matt&#039;s Halo Updates du 11/08 vers Chronique:Matt&#039;s Halo Updates du 11/08 : Remplacement de texte — « Matt&#039;s Halo Updates du » par « Chronique:Matt&#039;s Halo Updates du »</title>
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		<updated>2017-06-08T12:00:27Z</updated>

		<summary type="html">&lt;p&gt;Lunaramethyst a déplacé la page &lt;a href=&quot;/Matt%27s_Halo_Updates_du_11/08&quot; class=&quot;mw-redirect&quot; title=&quot;Matt&amp;#039;s Halo Updates du 11/08&quot;&gt;Matt&amp;#039;s Halo Updates du 11/08&lt;/a&gt; vers &lt;a href=&quot;/Chronique:Matt%27s_Halo_Updates_du_11/08&quot; title=&quot;Chronique:Matt&amp;#039;s Halo Updates du 11/08&quot;&gt;Chronique:Matt&amp;#039;s Halo Updates du 11/08&lt;/a&gt; : Remplacement de texte — « Matt&amp;#039;s Halo Updates du » par « Chronique:Matt&amp;#039;s Halo Updates du »&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 8 juin 2017 à 12:00&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;fr&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Aucune différence)&lt;/div&gt;
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		<author><name>Lunaramethyst</name></author>
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	<entry>
		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_11/08&amp;diff=111913&amp;oldid=prev</id>
		<title>Lematth88 : Page créée avec « Posté sur Halo Player.  ==Original==  Must...send...update.....Staff at Haloplayers...falling asleep......no time for...wit.  *Covenant grenades have this nasty character... »</title>
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		<updated>2014-12-21T15:54:48Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « Posté sur Halo Player.  ==Original==  Must...send...update.....Staff at Haloplayers...falling asleep......no time for...wit.  *Covenant grenades have this nasty character... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Posté sur Halo Player.&lt;br /&gt;
&lt;br /&gt;
==Original==&lt;br /&gt;
&lt;br /&gt;
Must...send...update.....Staff at Haloplayers...falling asleep......no time for...wit.&lt;br /&gt;
&lt;br /&gt;
*Covenant grenades have this nasty characteristic: they stick to you. The AI knows this now, so when a grenade latches on to them they&amp;#039;ll spend their last few moments running around in absolute panic. Heart-rending. On a happier note, the AI is also better at jumping back into a Warthog after you flip the sucker and fling them out.&lt;br /&gt;
*The Covenant dropship has a gun now, so you can&amp;#039;t just camp in its presence. Unless you have a death wish.&lt;br /&gt;
*Marines with sniper rifles are in.&lt;br /&gt;
*Mat is working to minimize the apparent load times in multiplayer maps, so you&amp;#039;ll be able to start a game with maybe a second of delay, tops. Once he finishes making this work in Multiplayer, he&amp;#039;ll apply it to the solo campaign.&lt;br /&gt;
*Shiek added some progressive damage effects so you&amp;#039;ll be able to tell when your vehicle is on its last legs.&lt;br /&gt;
*You can say a lot of things about the Sniper Rifle, but you&amp;#039;d better be quite a ways off when you say them. Rob smoked a guy who was 853.053 meters away. We know this because the zoom UI on the sniper rifle now displays target distance and elevation. There&amp;#039;s also a very nice blurring effect on the zoom, thanks to the graphics chipset inside the Xbox.&lt;br /&gt;
*We have a 3D map running behind the UI now, which allows us to show a background of Halo spinning in deep space. Not especially useful - just cool.&lt;br /&gt;
*Marty finished the last major dialog recording session this week. There will be one more small session to pick up a few missing lines, but almost all the dialog is recorded and ready for insertion.&lt;br /&gt;
*We finally have surround sound working, and Marty and Jay are well pleased.&lt;br /&gt;
*A new multiplayer map titled Damnation was thrown into the mix this week.&lt;br /&gt;
*The flagpole now has a skull at the top. Hmmm.&lt;br /&gt;
&lt;br /&gt;
{{Matt&amp;#039;s Halo Updates}}&lt;/div&gt;</summary>
		<author><name>Lematth88</name></author>
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