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	<id>https://dev.wiki.halo.fr/index.php?action=history&amp;feed=atom&amp;title=Chronique%3AMatt%27s_Halo_Updates_du_09%2F06</id>
	<title>Chronique:Matt&#039;s Halo Updates du 09/06 - Historique des versions</title>
	<link rel="self" type="application/atom+xml" href="https://dev.wiki.halo.fr/index.php?action=history&amp;feed=atom&amp;title=Chronique%3AMatt%27s_Halo_Updates_du_09%2F06"/>
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	<updated>2026-05-25T23:19:47Z</updated>
	<subtitle>Historique des versions pour cette page sur le wiki</subtitle>
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		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_09/06&amp;diff=214963&amp;oldid=prev</id>
		<title>Lunaramethyst : Lunaramethyst a déplacé la page Matt&#039;s Halo Updates du 09/06 vers Chronique:Matt&#039;s Halo Updates du 09/06 : Remplacement de texte — « Matt&#039;s Halo Updates du » par « Chronique:Matt&#039;s Halo Updates du »</title>
		<link rel="alternate" type="text/html" href="https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_09/06&amp;diff=214963&amp;oldid=prev"/>
		<updated>2017-06-08T12:00:20Z</updated>

		<summary type="html">&lt;p&gt;Lunaramethyst a déplacé la page &lt;a href=&quot;/Matt%27s_Halo_Updates_du_09/06&quot; class=&quot;mw-redirect&quot; title=&quot;Matt&amp;#039;s Halo Updates du 09/06&quot;&gt;Matt&amp;#039;s Halo Updates du 09/06&lt;/a&gt; vers &lt;a href=&quot;/Chronique:Matt%27s_Halo_Updates_du_09/06&quot; title=&quot;Chronique:Matt&amp;#039;s Halo Updates du 09/06&quot;&gt;Chronique:Matt&amp;#039;s Halo Updates du 09/06&lt;/a&gt; : Remplacement de texte — « Matt&amp;#039;s Halo Updates du » par « Chronique:Matt&amp;#039;s Halo Updates du »&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version du 8 juin 2017 à 12:00&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;fr&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(Aucune différence)&lt;/div&gt;
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		<author><name>Lunaramethyst</name></author>
	</entry>
	<entry>
		<id>https://dev.wiki.halo.fr/index.php?title=Chronique:Matt%27s_Halo_Updates_du_09/06&amp;diff=111616&amp;oldid=prev</id>
		<title>Lematth88 : Page créée avec « Posté sur BGH  ==Original==  Busy week, long hours. Here&#039;s some of what we&#039;ve accomplished:  *A buzzword-happy Marty placed more scripted, context-sensitive, interactive... »</title>
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		<updated>2014-12-14T17:02:48Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « Posté sur BGH  ==Original==  Busy week, long hours. Here&amp;#039;s some of what we&amp;#039;ve accomplished:  *A buzzword-happy Marty placed more scripted, context-sensitive, interactive... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Posté sur BGH&lt;br /&gt;
&lt;br /&gt;
==Original==&lt;br /&gt;
&lt;br /&gt;
Busy week, long hours. Here&amp;#039;s some of what we&amp;#039;ve accomplished:&lt;br /&gt;
&lt;br /&gt;
*A buzzword-happy Marty placed more scripted, context-sensitive, interactive music in the game.&lt;br /&gt;
*Matt Segur has the beginnings of precipitation effects in the game. Presently we have no snow art, so when we test it shell casings rain from the sky.&lt;br /&gt;
*Bernie&amp;#039;s doing more work on detail objects.&lt;br /&gt;
*The Mighty Chris Butcher is giving Halo&amp;#039;s AI the capacity know when it&amp;#039;s in a battle it can&amp;#039;t win (for example, when it&amp;#039;s being fired upon by an enemy out of its range, or when you&amp;#039;ve mowed down thirty of its friends with a chain gun). As a result, encounters are more challenging, and much more fun.&lt;br /&gt;
*Shiek did some more explosion effects, and also worked on getting the control room (from the first Halo demo back in &amp;#039;99) back in the game. He&amp;#039;s also tweaking the plasma pistol and plasma rifle so you can tell the difference between their projectiles.&lt;br /&gt;
*The skull model is done but not properly textured yet.&lt;br /&gt;
*Two more missions are quickly approaching playable status, and the artists are refining some existing areas, like the mazelike corridors of the Covenant ship and the swamp - adding dense undergrowth, stuff dangling from trees, that sort of thing.&lt;br /&gt;
*Craig Mullins sent in some of his beautiful matte paintings.&lt;br /&gt;
*An interesting tidbit: the six-point type Rob wanted to use for the flamethrower&amp;#039;s trigger was illegible in English, so you&amp;#039;ll see that button labeled in Chinese - which is perfectly legible as long as you can read Chinese.&lt;br /&gt;
*There&amp;#039;s a rocket launcher in the game as well.&lt;br /&gt;
&lt;br /&gt;
{{Matt&amp;#039;s Halo Updates}}&lt;/div&gt;</summary>
		<author><name>Lematth88</name></author>
	</entry>
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